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Shading & Rendering a Realistic Diamond in Maya

By March 28, 2012May 21st, 20122 Comments

Sameer.T from FermiCG shows how to model, surface and render a realistic diamond in Maya Mental Ray using some tricks with the Blinn shader instead of the using a mia_Material.

Check out all the parts to the tutorial for Creating a Realistic Diamond Model and Rendering in Maya here.

Sameer.T writes: Rendering a realistic looking diamond in Maya is little bit trickier. In this tutorial I have used Mental ray for rendering but used default Blinn material for shading. I didn’t used any lights, caustics,HDR maps, final gather or global illumination for this scene. The final glow is achieved by After effects.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

2 Comments

  • Nurika says:

    Thank you so much for posting links to this tutorial. I was looking for such stuff.

  • paul says:

    Nice tutorial. However, how does one achieve the color facets as this looks like glass at present

    regards

    Paul