Sameer.T from FermiCG shows how to model, surface and render a realistic diamond in Maya Mental Ray using some tricks with the Blinn shader instead of the using a mia_Material.

Check out all the parts to the tutorial for Creating a Realistic Diamond Model and Rendering in Maya here.

Sameer.T writes: Rendering a realistic looking diamond in Maya is little bit trickier. In this tutorial I have used Mental ray for rendering but used default Blinn material for shading. I didn’t used any lights, caustics,HDR maps, final gather or global illumination for this scene. The final glow is achieved by After effects.

2 comments

  1. Nurika

    Thank you so much for posting links to this tutorial. I was looking for such stuff.

  2. paul

    Nice tutorial. However, how does one achieve the color facets as this looks like glass at present

    regards

    Paul

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