James Whiffin shows how to implement Image Based Lighting into 3D Projects, as well as showing the complete workflow including how to set up and shoot your own HDR images, how to process the HDR images using HDR Shop to create a spherical image for IBL’s, and also how to clean the newly created IBL image in Photoshop for use in Maya or 3D package of choice.
from the tutorial description: So Image Based Lighting…. What is it, and how can you use it to your advantage? Get the answers in this tutorial from James Whiffin where you’ll not only learn about implementing IBL into your projects, but how to setup and shoot your very own high dynamic range images, a topic rarely seen in tutorials. After shooting James will show you how to process the spherical images using HDR Shop and how to combine and clean them up in Photoshop to create a finished panoramic HDRI. Which can be directly applied in Maya (or your 3d package of choice) to add initial lighting, reflections and realism to your scenes. Unlock the HDRI mystery after the jump!