Mike Batchelor shows off some of the new tools in the x-particles version 1.1 for cinema 4D. X-Particles for Cinema 4D recently released version 1.1 which includes some small bug fixes it contains significant added functionality and enhancements, including:

  • New Particle Deformer object added
  • New Move Along Spline tag added
  • New Action added – Stop moving along spline
  • Target modifier can now trigger Actions when the particle is in range of its target
  • Emitter interface changed to reduce cluttering – new Particle emission tab added
  • New HUD display option added to the Emitter
  • Improved sub-frame sampling on particle emission especially for animated emitters
  • All objects which spawn new particles now have a ‘spawn once only’ switch to prevent multiple spawning
  • Disabling a System object in the Object Manager will now disable all X-Particles objects in the object hierarchy under that System object
  • Emitters can now be set to be influenced only by modifiers in the same System object hierarchy as the emitter
  • New birthrate spline GUI added to the Emitter’s particle emissions tab, allowing you to vary the emission rate over time
  • The Freeze modifier and corresponding Action now have the freeze movement, spin, and scale switches on by default (before, a Freeze modifier could be added but then had no effect until those switches were turned on manually)
  • New Question type – test for frozen particle – added
  • New Question type – test for recent collision – added
  • The Change Geometry Action now has several additional options to change the objects produced by a Generator or Sprite object
  • The Deflector modifier can now trigger Actions on collision
  • A spline interface to control scale has been added to the Scale modifier
  • The Cover/Fill modifier can now accept vertex maps as well as selection tags
  • Several new options added to the Cover/Fill modifier
  • The Control Trail Action has been recoded and its interface altered slightly to make it more logical and easier to work with
  • Updated manual

X-Particles is a completely new particle system which does not need the standard Cinema 4D emitter or Thinking Particles. It has a number of components:

  • four generator objects – Emitter, Object Generator, Sprite Generator, and Trail Generator
  • three control objects – System, Question, and Action
  • two new primitive objects (Cross and 3-Plane) which can also be used independently of other X-Particles objects
  • seventeen (count ‘em!) particle modifiers including some new modifiers not provided with C4D as standard
  • two tags
  •  volume shader
  • a sprite channel shader