Jeremy Ernst with part five of his series where he shows how to build Maya interfaces with python, now sponsored by the Mighty-Mighty RiggingDojo. Jeremy introduces Object Oriented Programming in Python specifically for User Interfaces, which will flow into part six looking at creating a character picker in Maya for a rig.

Jeremy Ernst , you may remember from a huge response to Jeremy’s Gears of War 3 Rigging reel recently which you can see here. This is a well put together and laid out tutorial for creating interfaces in Maya with Python, be sure to catch all the episodes…