Autodesk has added some new and nifty features to the Extension release of Maya, and one of the most notable would be the Scene Assembly Tools, which is an integrated extension of Maya’s referencing abilities.
The New Scene Assembly Tools in Maya allow for a memory and scene efficient interactions when using huge datasets by providing multiple representations of any given object.
Scene assembly is a new feature that got introduced in Maya 2013 Extension (aka 2013.5) . It will allow the users to build and interact with huge data sets without the burden of memory overhead
The new Assembly Tools in Maya are founded on the OpenData platform, Alembic and the file referencing environment in Maya, bringing it all together to create a workflow that incorporates the two new interdependent nodes of Assembly References and Assembly Definitions.
Here, Ashraf Aiad takes us through an overview and an introduction of using the Maya Scene Assembly tools in a production pipeline with a detailed look at how the new Assembly tools operate, and also looks at how to create Scene Assembly Caches in Maya.
This is a comprehensive overview of the entire process and even how Maya’s Scene Assembly Tools might be implemented in production. You can check out Ashraf’s post on the Introduction to Maya’s New Scene Assembly Tools here.
RT @lesterbanks: Using Maya’s New Scene Assembly Tools in a Production Pipeline: http://t.co/WyLEiDcD