3D Generalist and Character Artist David Richardson continues his tutorial of his ZBrush Techniques for Creating a Mech from Concept Art showing how to sculpt mechanical and robotic features in ZBrush. Part Two sees David continue with the ZBrush ShadowBox technique to create the other parts of the Mech model from concept art reference.
this is turing out to be a fantastic series, so if you missed the first part of Zbrush Techniques For Creating A Mech From Concept Art, you are able to catch up with it here.
alensan
RT @lesterbanks: Zbrush Techniques For Creating A Mech From Concept Art Part 2: http://t.co/M8PBD3ik
TomBalev
Zbrush Techniques For Creating A Mech From Concept Art Part 2 #maya #vfx #cg #3d http://t.co/UwohRGor
REDmystiqueMP
Zbrush Techniques For Creating A Mech From Concept Art Part 2 #vfx #cg #3d http://t.co/E3QofeYq
jonSpenceVFX
RT @lesterbanks: Zbrush Techniques For Creating A Mech From Concept Art Part 2: http://t.co/M8PBD3ik