3D Generalist and Character Artist  David Richardson continues his tutorial of his ZBrush Techniques for Creating a Mech from Concept Art showing how to sculpt mechanical and robotic features in ZBrush. Part Two sees David continue with the ZBrush ShadowBox technique to create the other parts of the Mech model from concept art reference.

this is turing out to be a fantastic series, so if you missed the first part of Zbrush Techniques For Creating A Mech From Concept Art, you are able to catch up with it here.

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