Animator and Animation Instructor, Chris Sokalofsky provides a simple and easy approach for breaking down the components for animating a quadruped walk cycle in Maya, and addresses each of the components separately.

Although quadruped’s vary wildly in style, motion, and mechanics, I’ve broken down a basic quadruped walk into a simple and easy to understand approach to how a 4 legged animal walks by breaking it down into components and addressing each of them separately

To Chris’s credit, he always does a great job with these animation tutorials, and I still believe that these are created for his students and class, but they are pretty useful for everyone… So thanks again for that Chris! You might also want to check out some other posts where Chris demonstrates Animating A Basic Blink And Eye Dart For A Character In Maya, and Animating A Basic Take For A Character In Maya.

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