A look at creating a post motion blur effect using Motion Vectors from Cinema 4d in NUKE using Reel Smart Motion Blur (RSMB) from Impossible Engine’s Scott Oliphant who not only provides a great overview to the process, but also some tips.

quick overview of how we use RSMB motion vectors in nuke from a c4d motion vector pass

Scott Oliphant briefly describes the settings for getting a usable motion vector pass render from Cinema 4D, and shows how to connect all the nodes together to use the motion vector pass and alpha in NUKE.

Also shown, is how to avoid getting artifacts by also using a Primatte keyer node that will be used to create an alpha that does not contain any anti-aliasing. Scott also demonstrates the difference in using a motion vector pass from Cinema that is Linear, and one that is not.