Jamie Hamel-Smith dives into muti-pass rendering by looking at one of his favorite Cinema 4D Multi-pass tools, the Object Buffer. Jamie demonstrates what a multiple pass render is, and how Object Buffers work in Cinema 4D.
The Cinema 4D multi-pass rendering feature is an astonishingly powerful feature
Jamie’s example provides a guide, showing how effective setting up multiple passes in rendering can be, and notes that this premise only gets more powerful by adding the Object Buffer features for objects that may need some more tweaking in post.
Check out the tutorial for Cinema 4D Multi Pass Rendering and the Object Buffer on Jamie’s site here.