Peregrine Labs has recently released an update to Yeti, adding new feather geometry feature which is set to take the worry out of creating feathers and plumage on characters.
Yeti takes a node based approach to creating fur, feathers and instancing geometry from within Autodesk Maya, offering a time-tested, production driven procedural workflow, while still providing grooming and artist driven tools.
Peregrine Labs’ release of Yeti 1.3 empowers users to create feathers with unprecedented ease, speed and accuracy, making one of the long-standing issues in the VFX industry a thing of the past
Peregrine Labs Yeti 1.3 offer some new brushes for painting strands while grooming fur, hair and feathers, as well as the notable addition where Yeti now supports OpenSubDiv.
The unfortunate bit is that in a settled dispute over the scope of Joe Alter’s Shave and Haircut Patents, the result was the halt of the sale of Peregrine Labs’ Yeti in the United States, which is, as far as I know, still the case.