Translating ZBrush Characters to Maya Without Losing Detail Fidelity

Moving back and forth between applications is not without its drawbacks. There are few things as frustrating as Translating ZBrush Characters to Maya or another 3D application and realizing that most of the detail and hard work has even lost at some stage in the transfer.

A tutorial on transferring your zbrush models to maya, using 32 bit displacement maps, without losing detail fidelity

Yuri Alexander uses his latest sculpt and render as a guide to walks you through Translating your ZBrush characters to Maya without loosing and of the fidelity in the details. This is listed as “part 2” of Yuri’s look at rendering realistic characters. The first part dealt with Creating FiberMesh Hair to Render in Maya and can be found here.

I am sure we all look forward to the next tutorials where part three will cover lighting setups, part 4 with shaders, and part 5 which will deal with rendering. Check out the tutorial for Translating ZBrush Characters to Maya Without Loosing Detail Fidelity here.