Diving Into Maya 2016’s Parallel Rig Evaluation

One of the features of Maya 2016 that is the greatest leap forward would have to be Parallel Rig Evaluation. Maya 2016 added the ability to significantly speed up playback in the viewport by putting more CPU and GPU cores to the task.

Here, Maya technical marketing manager Daryl Obert, and Martin De Lasa, Maya’s animation & rigging development lead take us through how Maya’s Parallel Rig Evaluation works in great detail.

There is some real insights here into how Maya evaluates rigs using the profiler tool, and how Parallel Rig Evaluation can speed up interaction with your characters in a huge way.