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Understanding Object Based AOV’s in Arnold C4D

By April 12, 2016No Comments

Inlifethrill Design’s Dobromir Dyankov posts the last free sample from his up and coming training title “Mastering Arnold Renderer for Cinema 4D”. Here, Dobromir covers working with Object Based AOV’s in Arnold for Cinema 4D (C4DtoA).

You may have seen tutorials that show how to create custom AOV’s based on a shader or shading network. This is a bit different. Using Object Based AOV’s means that Arbitrary Output Variables are no longer defined within a shuddering network. Instead, the AOV’s will be defined on an object level. This allows for a much faster and simpler setup than Arnold’s material based workflow.

The Object Based AOV approach in Cinema 4D uses a couple of dedicated Arnold tags with Object Mask, and custom AOV.
Visit InLifeThrill’s page for more information on “Mastering Arnold Renderer for Cinema 4D“.

Check out the rest of the free C4DtoA snippets:

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.