Maya’s MASH motion graphics toolkit offers nodes that are designed to create procedural animation, and allows you to control your animated objects in various ways. Here, Ian Waters shows off the time node, which allows you to easily create time offsetting for your animations.

The Time node in MASH gives you control over your animated objects

The time node works in Mesh mode, or in other terms, when you are using the Repro mode of MASH, and is created automatically when you create a MASH network. Time, gives you some amazing control over your animations, allowing you to easily loop your animations, stagger, and change how fast or slow the animations play out. You can even have attributes of your animation affected by a falloff object that you can move in the scene, giving you the opportunity for some pretty neat effects.

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