Working With RedShift Displacements in Maya

Displacements are a great way to get details into models without adding geometry until render time. This concept is simple to understand, but a bit more challenging to implement. Autodesk Maya doesn’t show displacements live in the viewport. Furthering the grasp, some plugin renderers will have their own nodes that you should use for working with displacements.

RedShift is one of those. RedShift renderer is an amazing GPU driven, super fast renderer for hosts such as C4D and Maya.

Watch Greg Zdunek as he offers up a quick tip for working with RedShift displacements. GReag covers using the rsDisplacement node, which connects into the RedShift material.

Redshift Displacements need to be turned on at an object level within the object’s shape node.

What is interesting is that the rsDisplace node has some attributes for changing the range (or height) of the displacement based on values.

Greg also has some tips for working with the auto bump feature, and working with color-space with displacement maps and how they will affect your results.