New mGear Rigging Framework Updates for Maya2018

Miquel Campos Updates mGear Rigging Framework with new tools, and improvements, including compatibility with Maya 2018.

mGear offers a rigging framework for Maya that includes a set of modules, tools and custom C++ solvers that were designed to streamline the character rigging process. Initially written for Softimage, mGear made its way over to Maya, and went Open Source.

It has been fairly quite since then, but recently rigging framework has updated with new support for Maya 2018.

The latest version of mGear has included a new simple auto rig rigging system that can be used for basic props. There is also a new character wrangler, a channel manager that has the ability to export and import designated channels.

The latest rigging framework has also seen a flurry of improvements in version 2.2.

mGear Improvements:

  • Synoptic: key/select all for custom widgets
  • Skin IO: IO skin for curves & nurbs
  • Skin IO: Now can export with Skin Packs. Every object will be in a separated file.
  • Shifter: custom Sets: Now is possible to add custom sets to shifter components
  • Shifter: Now all the controls are Tag as a control (> Maya 2016.5)
  • Shifter: Custom Rig controls navigation
  • Shifter: Custom steps IO to JSON file.
  • Shifter: Componente: Chain_01: Non uniform scaling for FK controls
  • Shifter: Now the controls have unchecked historical interest from ctl shapes for cleaner channel box
  • Rigbits: Now replace shape support multiple shapes
  • Menu updated with about info and useful links
  • Added support for RGB color on icons/Controls

Miquel mentions that there is a new Youtube Channel for the rigging toolset. “I have moved all the videos from Vimeo to a new Youtube channel. Now the videos are organized with a more structured playlist and topics.”

The rigging framework is still  free and open source. Learn more or download mGear here.

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