Ian Thompson Shares a Look at Using 3D-Coat Toon Shader Preset to Create a Cel-Shaded & Weighted Line Look
3D-Coat comes with some nice features such as a PBR workflow, smart materials and other tools for rendering realistically. That’s not to say that 3DC can’t be used for non-photorealistic rendering as well. 3D Artist and Freelance Illustrator Ian Thompson demonstrate how you can get started using the Toon Shader for a more illustrative and natural look.
Starting with 3D-Coat Toon Shader preset and a few changes to the original mesh, Thompson tweaks settings to create a cel-shaded look that also sports weighted lines for that illustrative look.