Working With RGB Cavity in 3D Coat

See how RGB Cavity maps in 3DC help with PBR painting and texturing.

Since version 2021.53, the RGB cavity is the default calculation method to create cavity maps in 3CD. RGB Cavity maps are helpful for various things, including smart materials in 3D Coat and other applications.

“This is a very significant feature for the PBR Painting over the Texture/Mesh.” 3D Coat offers an easy texturing and PBR workflow with real-time physically-based smart materials, rendering, and multiple painting approaches.

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