Thom Haig Shares His Process for Making and Saving Redshift Materials in Cinema 4D.
London based freelance 3D Motion Graphic Designer Thom Haig outlines his process for making Redshift Materials. His tutorial takes us through essential and versatile material setup that you can save as a preset in a Cinema 4D Library, and use again and again.
Thom uses Rich Nosworthy’s RS Shaderball scene to display the material’s settings as a render. You can download the shader ball scene for free as a Cinema 4D scene or as an FBX, including the textures for the cyclorama.
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