Arvid Schneider Covers How to Create a Milk Shader With Arnold Render.
Subsurface materials can look amazing but can also be tricky to look correct. There are a few attributes that can come across as cryptic if you don’t understand their purpose or intent. A great way to study the settings is to create a scene that requires those attributes. ILM Lighting TD Arvid Schneider walks through creating a realistic milk shader using Arnold Render.
Of course, it all starts with an Ai Standard Shader. Arvid covers setting up the workspace, the scene, and the shaders, offering a base for the upcoming look-dev work. You can have access to the full scene files for this project if you are a Patron. Visit Arivd’s page to learn more.