The 3D-Coat Team Shares Some Troubleshooting Tips for UVs and Mesh Layers in the Retopo Workspace.
If you’ve ever wondered why adding new retopology to a model in 3D-Coat’s Retopo Workspace sometimes automatically assigns a new UV shell, this video should clear things up for you. The 3D Coat team demonstrates some simple troubleshooting tips from some common issues that get often rehashed on the 3DC forums.
You can solve some issues by merely making sure that you are on the right layer. Highlighting in 3DC shows which mesh and wich UV map are selected, making it easier to understand which parts you are currently targeting. The video covers a few other tips for fixing the right islands, rather than the entire UV map.