Blender 2.8 Alpha 2 Comes With CrytpoMatte for Rendering ID Mattes with Cycles.
With only a few weeks away from the Blender 2.8 beta a new feature surprisingly creeps its way into the codebase. The Blender Developers team post a look into Blender using cryptomatte, the ID matte generating tool for rounding out render passes for production.
Created at Psyop by Jonah Friedman and Andy Jones, Cryptomatte has quickly become the industry standard for creating ID mattes. The reason is that the production rendering tool works more or less automatically. Cryptomatte uses organizational scene information that is already available at render time to automatically create ID mattes. The system has support for motion blur, transparency, and depth of field.
Crypto already has support with many renderers such as Clarisse, V-Ray, Arnold, Mantra, RenderMan, Redshift, Nuke 3DLight, and now Blender Cycles thanks to the work of Tangent Animation and Blender Foundation.
Cool like it keep up the great work and make a tutorial.