How to Route Edges in C4D to Get Nice Quad Topology

Shane Benson Shows Some Methods for Getting Quad Topology With Sub-D Modeling in C4D.

Is quad topology something that you strive for when modeling with Sub-D’s in Cinema 4D? Sticking to quads is a challenge with each new project, and there is a multitude of ways to get around the challenge of eliminating n-sides and triangles. Shane Benson adds a new instalment to his long-running Sub-D modeling in Cinema 4D series, that looks into some methods for routing edges to get nice quad topology each time.

You only need a handful of tools in any 3D program to build anything. Tools become irrelevant when modeling complex objects, especially when talking about sub-d methods. So the skill usually is more in finding clever ways to route edges than it is a quest for more powerful tools. Benson shows a few different ways to route edges to get the all-quad goals met with a few everyday situations that can arise when modeling.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.