Academic Phoenix Plus Shows How to Animate a Basketball Net Using nCloth for Simulation.
A new tutorial from Academic Phoenix Plus walks through how to create and animate a basketball going through a hoop and net in Maya. The tutorial covers using the physics of Maya’s nCloth for the motion of the net. nCloth is a jack of all trades as far as simulations tools go in Maya. It can handle both soft body and rigid body tasks. In this case, nCloth is a great system to work out the motion for the basketball net.
Monica covers everything from scratch which includes modeling, UV Mapping the net, a bit of procedural texturing, transparencies with Arnold Render, and of course, the simulation of the net.