Glen Johnson shows his process to model a nut in Cinema 4D using generators, deformers and more.
Usually, if you need nuts, bolts and screws, you take a trip to a model library and find some that will work. Not Glen Johnson. Glen builds them as he needs them, and it doesn’t take that much time either. How? Johnson walks through his technique that essentially breaks down the nut shape into smaller more manageable segments.
There are all kinds of tips in this tutorial too, from studying reference images, setting up the cinema 4d interface and docking custom icons for quick use. Johnson runs through various modeling tools, generators, and deformers to create the final version of the nut as a hard surface model.