Sardi Pax shares a basic working knowledge for working with Shapekeys and Armatures in Blender.
Animation, no matter where you are making it in 3D, relies on the ability to blend between shapes or add joints or bones to objects to get them to animate. In Blender, these means are Shapekeys and Armatures. They are the backbone for a lot of the ways to create animation.
3D Artist Sardi Pax has a first look at how to use Shapekeys and Armatures in Blender, and how they work for rigging objects for animations. Pax is covering the basics of animation in a series of videos of which this is one. Make sure to check out the rest here.