Academic Pheonix Plus covers working with the Arnold Cel Noise node in Autodesk Maya.
Noise is an excellent tool in rendering. From breaking up surfaces to creating wear and tear, or bump patterns, noise nodes offer a procedural way to create materials. If you work with Arnold render in Maya, you have a few options for using noise. Arnold has a cell noise pattern node that can be very helpful in a lot of situations.
Monica from Academic Pheonix Plus takes a look at the cell noise node in Arnold and walks through some of the controls and how they work. “We explore aiCellNoise and see its effects in bump and displacement, plus other attributes,” Monica says about the tutorial.
Arnold’s cell noise pattern generator has options that you can use as an input to other shader nodes. Noise is a great way to produce various effects and is useful for creating many real-world patterns for example marble, granite, leather, and other designs.