Arvid Schneider Covers How to Create a Paint Chip Effect in Maya With Arnold Procedurally.
Procedurally creating shaders has a few advantages. Two most predominant are that they are more flexible and easy to alter as well as producing resolution-independent results. ILM Lighting TD Arvid Schneider often shows how to create some of the foundational techniques with Arnold and shading networks within Autodesk Maya. His latest looks at creating a paint chip effect using only procedural elements.
The base of the technique uses Arnold procedural noise for the chip effect. Arivd shows how you can break up the layers noises to create some complex results.
Lighting TD Arvid Schneider is an established artist working in the professional VFX industry for more than ten years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.
Arvid has a new course that covers all the Arnold fundamentals in shading and lighting. Get 50% Off with this special offer.