Anton Tenitsky covers working with 3DC Export Depth Along Y to create high-resolution brushes.
With his last tutorial, 3D Artist and instructor Anton Tenitsky demonstrated a unique way to create brushes in a sculpting application (in this case 3D Coat) to create brushes for sculpting work. Anton uses 3D scans to build the brushes. His latest tutorial shows how you can use 3DC’s Y export routine to achieve a better resolution for the baked images that inevitably will be the brush.
Again using a 3D scan, Anton shows how to use the Export Depth Along Y function in 3dc to bake high-resolution brushes. The process is fairly straightforward, but there are a few nice tips that Anton covers that will make things much easier. A while ago, he showed off some of his rock-sculpting techniques using 3D Coat. He also put together a Rugged Rocks Pack that is available for purchase. You can use the pack’s 17 high-quality rocks in your work, or as a starting point for new work. Anton is a mentor at the CG Spectrum College of Digital Art & Animation.