Antony Ward shows how you can automate limb rigging in Maya with a bit of scripting.
Antony Ward’s (antCGi) rigging series is likely one of the most complete out there. In a recent installment, Ward shows how you can automate some of the tasks around rigging by scripting things in Maya.
Setting Up Limbs With IK/FK.
“This video was originally going to cover adding the IK and FK controls into our dog’s limbs, but I decided to take another approach,” Ward writes. The tutorial dives into building IK and FK legs and then shows how you can automate Maya’s process with a bit of scripting.