C4D Constraints, How to Set Up IK Without Bones

Shane Benson has a look at rigging with IK without even needing to use bones in C4D.

I love tutorials that explore one topic over a series of videos like this new Cinema 4D Constraints series from Shane Benson. The series has covered things like aim constraints and such and now moves on to the animator-trusted IK constraint. 

Shane’s installment focuses on rigging mechanical objects rather than organic ones. So it’s no surprise the IK tutorial covers using IK without having to use bones.

Shane shows a quick way to set up IK without the need for bones by using a mechanical arm as an example. Check out the rest of the Constraint Series tutorials here to get yourself all caught up.