Liling Liu shows how you can create a joint-based skirt rig that includes auto collisions.
Rigging clothes for characters usually involves skinning to the character’s joints. However, 78=there are times when you need something different — When there is a skirt or a cape or other draping clothes involved. A new step-by-step tutorial from Liling Liu details how to create a joint-based skirt rig with auto collisions in Maya.
A Simple Joint-Based Skirt Rig.
Liu’s tutorial breaks down the technique into four parts that include calculating the distances, determining the collisions, and then calculating the angle of the object that will collide. The entire system uses Maya native joints and nodes to create the skirt rig with an auto collision, making it suitable for game animation.
About Liling Liu.
Liling Liu is a Technical Artist/ Character Rigger working in games and films. She is an Experienced Character Rigger with proven skills in creating a high-quality character, creature rigs, documenting processes, troubleshooting, and setting up art pipelines.