Arvid Schneider shows how you can create a great looking cardboard shader with Arnold, procedurally.
There is great value in simple exercises. As an example, a task like creating a cardboard shader from reference while using procedural techniques is an enormously valuable endeavor. In this latest tutorial, Arvid Schneider shows how you can make photorealistic cardboard with Arnold, using only noises and nodes.
Cardboard by Noise, Ramps, Ao, and More.
The tutorial covers working with Arnold nodes in Maya to create an excellent looking cardboard material. However, Arvid notes that you could use what’s shown in any render engine, as it can still apply to other applications.
If you missed it, you could check out Arvid’s previous tutorial on creating multi-colored metallic flakes.
About Arvid Schneider.
Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.