How to Make a Realtime Wax Material With U-Render

Learn how to make a realtime wax material using U-Render’s new SSS features.

Uppercut posts a look at working with the new subsurface scattering settings in their realtime viewport renderer for Cinema 4D. With the newly introduced subsurface scattering and translucency for U-RENDER’s physically-based materials, you can create realistic materials, skin, milk, and many more. This new tutorial covers how to create a wax material that looks great.

About U-Render.

You can use U-RENDER in existing rendering pipelines. The renderer can support and even replace offline CPU rendering software and GPU rendering solutions.

You can learn more about the U-Render public beta and sign up for it here.