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An Easy Way to Find the Perfect Texel Density

By October 28, 2020No Comments

Paul H. Paulino shows how you can find the best UV resolution and texel density for your objects.

Once upon a time, calculating a Texel density for UV islands and shells used to be a much harder, if not complicated, task. Nowadays, it’s relatively easy in a lot of DCC’s. A new tutorial from Paul Paulino shows an easy workflow method for discovering the optimal texel density for your texture spaces using Autodesk Maya’s built-in tools.

Texel Density, UDIMs, and Resolution.

A few factors work together to discover proper density, which is likely why some folks never really get it. 

“Texel Density in VFX is a subject that still causes a lot of confusion.” Some common questions are: How can we make sure to have enough UV resolution on our assets? How many UDIMs do I need to keep my textures sharp and consistent? 

Paulino covers a technique that he uses to establish correct density quickly. You can have textures with a few steps with fair resolution without having a model with an unnecessary amount of UDIMs. 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.