Using Point Attributes to Drive Materials in Redshift

Stormz shows how to use attributes to drive materials in Redshift Renderer.

Over the last little while, Stormz has shown how you can use things like Mask by Feature in Side FX Houdini to drive Redshift things. A new tutorial comes along the same lines but shows how you can use Point Attributes to drive materials.

“One of Houdini’s most powerful features is the ability to create any attribute that you can think of.” You can use those attributes to affect materials right inside of Redshift. The tutorial covers how to use point attributes inside Redshift for Houdini.