Arvid Schneider shows how to make the materials for a microphone using Arnold.
Arvid looks at how you can create the shaders for a realistic microphone using Arnold and Maya. That includes the lovely details of the metallic bits, along with the challenges of the foam pop filter covering the mic.
About Arvid Schneider.
Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.