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Working with Sine and Cosine Expressions in Maya

By January 15, 2021No Comments

Patrick Woo Covers working with Sine and Cosine in Maya’s expression editor.

It’s been a long while since we’ve had a Maya expression tutorial from Patrick Woo. His last two tutorials covered the basics for working with random noise functions, something that’s a useful foundation for animation, and more.

His latest tutorial covers those beautiful curves deriving from trigonometry in reaction to triangles, circles, Sine, and Cosine. These two functions open the door to a wide variety of use-cases to drive objects and their attributes in animation.

About Patrick Woo.

Patrick Woo is a Visual Effects Artist, Music Composer / Arranger, and Coder.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.