Working With Arnold’s Clip Geo Shader to Create Cross-Sections

Lee Griggs covers working with the Clip Geo shader in Arnold, letting you render cross-sections quickly.

Many third-party renderers will have some clip plane or a shader that will let you create renders of cross-sections of models. With Arnold, that is the Clip Geo Shader. Check out this quick step-through for working with the shader in Arnold and how Arnold’s rendering specialist Lee Griggs rendered this amazing-looking animation of an android’s head.

The render shows a nice mix of Arnold’s toon shader and the clip shader.

The Clip Geo shader in Arnold allows you to designate a shape that will cut away from other objects at render time based on the intersection.

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