New Plastic offers a deep-dive into subsurface scattering with Octane and Cinema 4D, making a few materials.
Subsurface scattering allows light to penetrate and bounce around inside an object a bit before either dying off or bouncing back out. It’s an essential feature for many materials like skin, wax, and a lot more.
This new tutorial from New Plastic, Guy, shows how you can create various materials offering a deep-dive into subsurface scattering using Octane and Cinema 4D.