Frosty shows us a custom-defined array to color particles in Bifrost.
This new (audio-less) tutorial from Youtuber “Frosty” shows how to color particles over time in Maya Bifrost. The tutorial shows how to make a user-defined color array that you can control via an f-Curve node.
Bifrost is an excellent playground for playing with particles and effects. A previous tutorial from Frosty shows how you can emit particles on surface collision in Maya.