Bad Normals shows how you can use Geometry Nodes to animate a tendril unfolding.
Blender’s Geometry Nodes seems to add new nodes regularly, almost at an insane pace. A little while ago, what wasn’t possible became entirely possible in more recent versions. This new tutorial from Bad Normals shows one of those things, the unfolding of a tendril.
Bad Normals uses Blender 3.1 and shows the new geometry nodes that allow realistic fern growth.
Bad Normals often makes cool-looking effects in Blender and then shows us how.