Jonas Pilz shows some tricks for working with the new Bridge tool in C4D.
The latest release for Cinema 4D included a bunch of welcome modeling tools. One of those tools, Bridge, lets you patch-up holes in models much like other modeling applications. Cinema 4D’s implementation of Bridge can also take topology into account, which is pretty impressive.
Check out this new Quick Tip from Jonas Pilz (@jonaspilz3d) that shows how to create geometry patches using the updated Bridge tool in Cinema 4D S26. The tutorial shows how to develop one-sided patches and how to patch polygon holes.