Johnny Matthews tries to make the “child of” constraint in Blender a little easier to understand.
In animation, constraints are an essential part of the workflow. They allow you to expand on the simple premise of parenting and groups, letting you create more complex systems. An example is that you can have multiple parents and animate that over time.
More elaborate parent-child relationships are what Bender’s “child of” constraint is all about. This short video from Johnny Matthews shows us how the “child of” constraint works and how to use it in your animations.
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