Kasper Larsson shows how to incorporate a Maya cloth solver into a rig.
This new tutorial from Kasper Larsson shows how you can go beyond a simple jiggle deformer by using Maya’s Cloth Solver instead.
The tutorial shows how to make jiggling skin, fat, or whatever you can dream up by implementing cloth into your rigging workflow.
About Kasper Larsson.
Kasper Larsson has a Bachelor in Computer Graphics from The Animation Workshop, is an MBA Student at Associates of Visionary Thinkers, is a Producer, Scrum Master, and the production responsible at Flashbulb Games in Copenhagen.