SilverwingVFX shows how to use Octane Scatter to place dust on any object in C4D.
SilverwingfVFX (Raphael Rau) covers creating super-real-looking dust in Cinema 4D by scattering around some geometry. Rau uses a model of a portion of dust, a longish strand, and shows how to use Octane Scatter, effectors and cloners to place the dust on any object.
Rau’s tutorial is a great way to create realistic dust, and many renderer/DCC combos can create a similar effect using other scattering tools and shaders.