SilverwingVFX shows different ways to generate random values with Octane, perfect for shader-building.
Hot off the heels of his last tutorial that showed how to randomize texture offsets to create variation in Octane, SilverwingfVFX (Raphael Rau) makes a new tutorial along that topic. The tutorial expands on variation to show the various ways to create random values.
Rau covers the different ways to generate random values that you can use with Octane Shaders.
“that can be helpful for all sort of things including shifting colors, as I demonstrate in this video.” Rau mentions. SilverwingfVFX covers a lot of rendering tips for Cinema 4D and Octane. Have a look at some previous ones here.