How to Transition Between Cloth Materials Using Vertex Maps in Cinema 4D

3DBonfire shows how you can transition between cloth materials within the same animation by working with Vertex Maps.

This new tutorial from 3DBonfire (Markus Gonser) shows a clever way to transition from one state to another within the same animation when creating cloth simulations in Cinema 4D. Maxon added a unified dynamics system to the latest C4D. In many cases, things like cloth, fluids, and more became more manageable.

With this tutorial, Gonser shows how to use Vertex Maps to transition between simulation materials in a cloth animation, like turning an object from rubber to a gel material and back again.