Jonas Pilz shows how to fix model shading displays when creating Bevels in Cinema 4D.
Bevels are an easy thing in Maxon Cinema 4D. However, you may encounter some strange anomalies in the model when you make them depending on the situation. This new quick tip tutorial from Maxon Training Team’s Jonas Pilz (@jonaspilz3d) shows how to fix those relatively quickly.
Jonas shows how to quickly select edges using Phong Break Selection and a combination of the Bevel tool’s solid and chamfer modes to create bevels that keep the shading of adjacent polygons intact.